Three Point Bandits: Basketball SuperDunk! is a swipe basketball game designed for touch-enabled mobile platforms. The goal is to beat the clock by achieving the stated targets for each round.
Designed and developed from the ground up over a two-year period as a
hobby, the influence of old-school, 2D, side view genres is soon clear.
Partly driven by the desire to create a game, and partly to improve on
other games already on the market, building SuperDunk! has its
genesis in wanting to make the most of touch screen
capabilities in an intuitive and natural interface for this format.
SuperDunk! is a game of physical skill. Although an element of luck is involved, muscle memory, stamina and strategy win the day. Be mentally prepared for sore, tired hands as you train up to sieze all three stars.
Featuring proprietary touch controls that provide
unprecedented ball handling capabilities
Throw angle is determined by the direction of your swipe
Throw speed is decided by the length or pace of your swipe.
or quick flicks throw the ball faster
Spin direction and amount are controlled by the arc of your
swipe. Downward curve gives backspin. Upward curve gives forward spin
Full control slam dunk mechanism. Although
many games advertise this feature, none delivered adequately
at the time—so, I built my own. Using just one finger, you can
jump four ways and dunk seven ways. Layups, fade away shots, slam
dunks? You bet! By linking together moves, different shots, ranging
from easy to hard are made possible
When passing to teammate, five different alley-oops are
available depending on how the ball is caught. Bounce off the ground,
off the back board or from a robot’s head
Play with up to five balls simultaneously
Earn coins to play more balls
Upgrade gear. Standard ball is slightly over
inflated with worn tread. Better balls glide through the air with ease,